P2P DVE'09: FIRST WORKSHOP ON P2P DISTRIBUTED VIRTUAL ENVIRONMENTS
OCTOBER 13, 2009, ST.PETERSBURG, RUSSIA
in conjunction with ICUMT, OCTOBER 12-14 th
Supported by IEEE Computer Society
AIMS AND SCOPE:
Distributed Virtual Environments (DVE) such as military or civil protection distributed simulations and massively multiplayer online games (MMOG), for instance World of Warcraft or Second Life, are currently gaining increasing attention in the software market. In a DVE users located at geographically distributed hosts interact within a virtual world which is populated by user or computer controlled avatars and by passive objects which may be updated by the active entities. The client server model is currently the reference computational model for these applications, but several P2P based approaches have recently been proposed. In the client server architecture a single server manages the shared state of the DVE and is responsible of notifying both the position updates of the avatars and the updates to the shared state. The main drawback of this solution is due to the low level of robustness and of scalability due to the presence of the single server. The definition of a fully P2P distributed architecture for DVE is an actual challenge because of the complexity of these applications which integrate networks, graphics and AI programming. On the other hand, the adoption of a distributed computational model is mandatory to overcome the low scalability of client server architectures.
The workshop will focus on fundamental challanges and issues in the fields of P2P Distributed Virtual Environments and it will highlight the newest trends in this emerging area.
TOPICS OF INTEREST:
Topics include but are not limited to:
ORGANIZER
Laura Ricci, Department of Computer Science, University of Pisa, Italy
TECHNICAL PROGRAM COMMETTEE (PRELIMINARY)
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Maha Abdallah, University of Paris VI, France
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Fabrizio Baiardi, University of Pisa, Italy
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Ranieri Baraglia, CNR, Pisa, Italy
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Sonja Buchegger, Deutsche Telekom Laboratories, Germany
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Abdennour El Rhalibi, Liverpool John Moores University, United Kingdom
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Stefano Ferretti, University of Bologna,Italy
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Stephen Krause, University of Karlsruhe, Germany
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Maich Masuch,Univerity of Duisburg-Essen, Germany
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Marco Roccetti, University of Bologna, Italy
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Gregor Schiele, University of Mannheim, Germany
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Fabrizio Silvestri, CNR, Pisa, Italy
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Shervin Shirmohammadi, University of Ottawa, Canada
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Arno Wacker, University of Duisburg, Germany
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Shun Yun Hu, National Central University, Taiwan
MANUSCRIPT SUBMISSION
P2PDVE '09 is colocated with the IEEE sponsored International Conference on Ultra Modern Telecommunications (ICUMT '09) and all accepted papers will be published in IEEE Explore.
All submissions must describe original research, not published or currently under review for another workshop, conference, or journal. The submissions will be refereed by at least two reviewers in terms of correctness, originality, technical strength, significance and quality of presentation.
Authors should prepare a PDF file following the IEEE single-spaced, double-column pages using 10 pt size fonts on 8.5X11 inch pages. Papers are restricted to a maximum length of six (6) pages, including text, figures, references, and appendices. The IEEE LaTeX and Microsoft Word templates, as well as related information, are provided in the current page for your convenience.
Papers must be submitted electronically through the following website:
EDAS Conference Manager
Please direct any question about the paper submission process to the mail address provided at the bottom of the page.
CAMERA READY SUBMISSION
To be announced.
LINKS:
For any problem contact:
ricci@di.unipi.it